Frequently asked questions
How Edge works, and the NRL Fantasy rules coaches ask about most.
Using Edge
Edge is an analytics site for NRL Fantasy. It tracks player prices, scores, break evens, ownership and projections, covers every match with live scores and insights, and ranks every fantasy team in the competition on the leaderboard.
Edge sits alongside the official game as a research tool. You still make your trades and selections on the NRL Fantasy site or app.
Yes. Everything on the site is free to use.
All numbers come from publicly available NRL Fantasy and NRL match data. Player prices, scores and stats update when each round is finalised, usually the morning after the last game of the round.
Team lists are captured when clubs name their sides on Tuesday and re-checked in the lead-up to each game, so late changes flow through to projections. Ownership is checked every hour, and NRL Fantasy itself recalculates ownership once a day overnight. Live scores update during matches.
Each projection starts from the player’s recent scoring, weighted 70 percent to their last five games and 30 percent to their season average, with injury affected games filtered out. That base is adjusted for the player’s scoring record against this week’s opponent and for their named role on the team list.
A regular starter named on the bench is discounted, and players named outside the squad project zero until they are promoted. Projections recalculate every time team lists change, so they track late outs through the week.
A break even is the score a player needs this round for their price to hold. Edge calculates it by inverting the price change model, using the player’s current price and recent scores. The same model drives the price rise and fall arrows on the site, so the two always agree.
A break even can be negative. That means the player’s price rises even if they score zero, which usually marks a cheap player whose price has not caught up with their scoring.
No. Edge is an independent site and is not associated with or endorsed by the NRL or NRL Fantasy.
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Playing NRL Fantasy
Fantasy points come from the official match statistics. The main values for the 2026 season are 8 points for a try, 5 for a try assist, 5 for a field goal, 4 for a line break, 4 for an offload to hand, 2 for a tackle break, 1 per tackle, and 1 point for every 10 metres run.
Negative plays cost points. Missed tackles, errors and conceded penalties are minus 2 each, a 6 again infringement is minus 1, and a sin bin is minus 5. Goals are worth 2, and smaller values apply to stats such as kicks defused, forced drop outs and try saves.
Your captain scores double points. If your captain does not play, your vice captain’s score is doubled instead, and the loophole works by controlling which of those happens after you have seen one of the scores.
Captain and vice captain choices lock at the first game of the round, but each player only locks when their own match starts. To loop, put the vice captain on a player in an early game and the captain on a player from a late game. If the vice captain posts a big score, move the captain out of your starting side before his match kicks off, so the vice captain’s score is the one that gets doubled. If the vice captain scores poorly, leave the captain in and take his doubled score as normal.
The cost is that the player you bench scores nothing, so the play is most common in bye rounds or when the captain’s spot can be covered cheaply.
Your squad of 21 is a starting 13, four interchange players who score full points, and four emergencies on the reserves bench. If one of your scoring 17 does not play their match, an emergency in the same position is substituted in automatically and their score counts instead.
Order your bench by priority, because that order decides which emergency covers when more than one could. A player who takes the field and scores zero or less still counts as having played, so no emergency replaces them.
A dual position player is eligible in two positions and can be switched between them, which helps cover injuries and byes without spending trades.
The NRL sets positions before the season and adds new dual position eligibility in three update windows during the year. In 2026 the windows fall in mid April, early June and late July.
You get 44 trades for the 2026 season. 36 are available from round 1 and another 8 are added at round 20.
A weekly cap also applies. You can make 2 trades per round in rounds 1 to 6, 3 per round in rounds 7 to 12, and 4 per round from round 13. Trades follow the rolling lockout, so you can keep trading players whose matches have not started, even part way through a round.
NRL Fantasy uses a rolling lockout. Each player locks when their own match kicks off rather than when the round starts, so you can adjust unlocked players all weekend. Captain and vice captain choices are the exception and must be set before the first game of the round.
The round’s lockout lifts once scores are finalised, usually by late morning on the day after the last game of the round.
Every round of the 2026 season has at least one club on a bye. The big bye rounds are 12, 15 and 18, when seven clubs sit out, and the State of Origin rounds are 13, 16 and 19, when three clubs are off. Players from clubs on a bye score nothing that week, so bench depth and dual position cover matter most through this stretch.
The bye planner shows every club’s byes for the season in one grid, with Origin rounds marked.
A cash cow is a cheap player whose price rises quickly, usually a rookie who has just come into first grade. Coaches buy them near their starting price, let the price climb, then sell and put the profit into better players.
A low or negative break even is the signal, because it means the price is still rising. The players table shows every player’s price, break even and recent scores, so you can track when a cash cow is close to their peak.